Built-in15.6”touch screen, better for brightness and viewing angle.
Core I5 dual core processor, Intel 128G SSD, 4G (DDR3) notebook memory.
12 dmx output, 6144 channels.
Artnet Support, extend to 64 DMX output.
UPS power protector built-in, Still running for 30min when the power cut down, to make sure the system error and program lost.
Special design for start the controller without power.
10 Marcos buttons, can edit any chase
20 playback fader, A\B partition can be paged for complex performanc
Expert Wing support, extend the preset faders, can running more chases meanwhile
1000 Virtual playback Supported
Shape generator built-in, synchronized the effert
Player time code built-in, can be very convenient to edit the light show
Powerful CMY palette function
Graffiti style handwriting naming function Support
Chinese Menu, also many kinds of Language support
Thousands of Peasonality built-in, library Maker software inside
Visualiser Built-in, Video support
MIDI time code Control
TitanNet Sessions on-line function.
Connecting DMX Lines Introduction
The console communicates with lighting fixtures using the DMX512 system. The console itself can output 12 universes of DMX (each 512 control channels), but by distributing the DMX processing over networked nodes using the TitanNet system up to 64 universes can be controlled.
The console has 4 physical DMX outputs for direct connection to fixtures and dimmers, and can also send DMX over Ethernet and wireless Ethernet systems to allow connection to remote DMX Ethernet nodes, media servers, and so on.
When you patch a dimmer or fixture you tell the Tiger Touch which of the 12 (or 64 with TitanNet) DMX universes it is on. Each universe can be configured to come out of one or more of the standard DMX outputs on the back of the console, or over an Ethernet protocol (see section 14 on page 191.)
By default, DMX Lines 1-4 are connected to the four XLRs on the console.
The 5-pin XLR sockets on the console are wired like this:
Each DMX line should pass through all the fixtures to be connected on that line one after the other and have a DMX terminator fitted at the end (120 ohm resistor between pins 2 and 3). You should not split the DMX lines using passive splitters (Y-splits) as this can corrupt the data.
Connecting A Monitor
You can optionally connect a VGA computer monitor to the console. This gives you extra screen space for workspace windows which can be handy for showing Visualiser or other information windows.
The external monitor is disabled by default and will show a 'disabled' message. To enable, switch to System mode and select [Display Setup] then press [External Display Disconnected]. The option will change to [External Display Connected] and the display will be enabled.
If you need to change the monitor resolution or settings, touch 'Tools' at the very top of the screen and select 'Control Panel', then 'External Monitor', then select the option to match the resolution of your monitor.
There are more details about setting up an external monitor, including troubleshooting help, on page 212.
You can connect an external keyboard and mouse to the console if you don’t like the touch keyboard which pops up on the touch screen. If you are using an external non-touch monitor you will need to connect a mouse. You can connect either USB keyboard/mouse or use the green/purple PS/2 connectors on the rear of the console - if using PS/2 devices, plug the devices in before powering up the console.
The console provides MIDI connections which can be used to trigger playbacks or connect MIDI timecode to the console for timecode-controlled cue lists.
You can connect the console to a LAN (local area network) using the RJ45 socket on the rear. This allows you to operate many more universes of DMX using DMX network protocols.
A 3-pin XLR socket for a desk lamp is provided on the rear edge of the console. Suitable lamps are available from guoda. The lamps are 12 volt, wired from pins 1 (negative) and 2 (positive) of the XLR.